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游戲代碼編程教學(初學編程100個代碼)
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本文目錄:
一、小游戲vb編程
貪吃蛇Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer)
Dim C As Long
If KeyCode = 27 Then End
If KeyCode = 32 Then
If Timer1.Enabled = True Then
Timer1.Enabled = False
Label1.Visible = True
Else
Timer1.Enabled = True
Label1.Visible = False
End If
End If
C = UBound(She)
If GFangXiang = True Then Exit Sub
Select Case KeyCode
Case 37
If She(C).F = 2 Then Exit Sub
She(C).F = 0
GFangXiang = True
Case 38
If She(C).F = 3 Then Exit Sub
She(C).F = 1
GFangXiang = True
Case 39
If She(C).F = 0 Then Exit Sub
She(C).F = 2
GFangXiang = True
Case 40
If She(C).F = 1 Then Exit Sub
She(C).F = 3
GFangXiang = True
End Select
End Sub
Private Sub Form_Load()
Me.AutoRedraw = True
Me.BackColor = &HC000&
Me.FillColor = 255
Me.FillStyle = 0
Me.ScaleWidth = 24
Me.ScaleHeight = 24
Me.WindowState = 2
Set Timer1 = Controls.Add("VB.Timer", "Timer1")
Set Label1 = Controls.Add("VB.Label", "Label1")
Label1.AutoSize = True
Label1.BackStyle = 0
Label1 = "暫停"
Label1.ForeColor = RGB(255, 255, 0)
Label1.FontSize = 50
ChuShiHua
End Sub
Private Sub Form_Resize()
On Error GoTo 1:
With Me
If .WindowState <> 1 Then
.Cls
.ScaleMode = 3
HWB = .ScaleHeight / .ScaleWidth
.ScaleWidth = 24
.ScaleHeight = 24
Label1.Move (Me.ScaleWidth - Label1.Width) / 2, (Me.ScaleHeight - Label1.Height) / 2
HuaTu
Me.Line (X, Y)-(X + 1, Y + 1), RGB(255, 255, 0), BF
End If
End With
1:
End Sub
Private Sub Timer1_Timer()
Dim C As Long, I As Long
On Error GoTo 2:
QingChu
C = UBound(She)
Select Case She(C).F
Case 0
If ZhuangTai(She(C).X - 1, She(C).Y) = 2 Then
C = C + 1
ReDim Preserve She(C)
She(C).F = She(C - 1).F
She(C).X = She(C - 1).X - 1
She(C).Y = She(C - 1).Y
ChanShengShiWu
GoTo 1:
ElseIf ZhuangTai(She(C).X - 1, She(C).Y) = 1 Then
GoTo 2:
End If
Case 1
If ZhuangTai(She(C).X, She(C).Y - 1) = 2 Then
C = C + 1
ReDim Preserve She(C)
She(C).F = She(C - 1).F
She(C).X = She(C - 1).X
She(C).Y = She(C - 1).Y - 1
ChanShengShiWu
GoTo 1:
ElseIf ZhuangTai(She(C).X, She(C).Y - 1) = 1 Then
GoTo 2:
End If
Case 2
If ZhuangTai(She(C).X + 1, She(C).Y) = 2 Then
C = C + 1
ReDim Preserve She(C)
She(C).F = She(C - 1).F
She(C).X = She(C - 1).X + 1
She(C).Y = She(C - 1).Y
ChanShengShiWu
GoTo 1:
ElseIf ZhuangTai(She(C).X + 1, She(C).Y) = 1 Then
GoTo 2:
End If
Case 3
If ZhuangTai(She(C).X, She(C).Y + 1) = 2 Then
C = C + 1
ReDim Preserve She(C)
She(C).F = She(C - 1).F
She(C).X = She(C - 1).X
She(C).Y = She(C - 1).Y + 1
ChanShengShiWu
GoTo 1:
ElseIf ZhuangTai(She(C).X, She(C).Y + 1) = 1 Then
GoTo 2:
End If
End Select
ZhuangTai(She(0).X, She(0).Y) = 0
For I = 0 To C
Select Case She(I).F
Case 0
She(I).X = She(I).X - 1
Case 1
She(I).Y = She(I).Y - 1
Case 2
She(I).X = She(I).X + 1
Case 3
She(I).Y = She(I).Y + 1
End Select
Next
TiaoZheng
1:
GFangXiang = False
ZhuangTai(She(C).X, She(C).Y) = 1
HuaTu
Exit Sub
2:
If MsgBox("游戲結(jié)束,點“是”重新開始游戲,點“否”", vbYesNo, "貪吃蛇") = vbYes Then
ChuShiHua
Else
End
End If
End Sub
Private Sub ChuShiHua()
Me.Cls
Timer1.Enabled = True
Timer1.Interval = 200
Erase ZhuangTai
ReDim She(2)
She(0).F = 2
She(0).X = 9
She(0).Y = 11
ZhuangTai(9, 11) = 1
She(1).F = 2
She(1).X = 10
She(1).Y = 11
ZhuangTai(10, 11) = 1
She(2).F = 2
She(2).X = 11
She(2).Y = 11
ZhuangTai(11, 11) = 1
HuaTu
ChanShengShiWu
End Sub
Private Sub QingChu()
Dim I As Long
For I = 0 To UBound(She)
Me.Line (She(I).X, She(I).Y)-(She(I).X + 1, She(I).Y + 1), Me.BackColor, BF
Next
End Sub
Private Sub HuaTu()
Dim I As Long
For I = 0 To UBound(She)
Me.Circle (She(I).X + 0.5, She(I).Y + 0.5), 0.49, RGB(255, 255, 0), , , HWB
Next
End Sub
Private Sub TiaoZheng()
Dim I As Long
For I = 0 To UBound(She) - 1
She(I).F = She(I + 1).F
Next
End Sub
Private Sub ChanShengShiWu()
Randomize Timer
1:
X = Int(Rnd * 24)
Y = Int(Rnd * 24)
If ZhuangTai(X, Y) > 0 Then GoTo 1:
ZhuangTai(X, Y) = 2
Me.Line (X, Y)-(X + 1, Y + 1), RGB(255, 255, 0), BF
End Sub
二、《網(wǎng)絡游戲編程教程》epub下載在線閱讀全文,求百度網(wǎng)盤云資源
《網(wǎng)絡游戲編程教程》(惲如偉/董浩)電子書網(wǎng)盤下載免費在線閱讀
鏈接: https://pan.baidu.com/s/1WNaUjcrX4mIhiTAWLyo2VQ
書名:網(wǎng)絡游戲編程教程
作者:惲如偉/董浩
出版社: 機械工業(yè)出版社
出版年: 2009-6
頁數(shù): 294
內(nèi)容簡介:
《網(wǎng)絡游戲編程教程》講述網(wǎng)絡游戲編程的基礎知識和基本方法?!毒W(wǎng)絡游戲編程教程》共分為10章。內(nèi)容包括:電子游戲概述、游戲編程介紹、基礎理論、編程語言和文件存儲、圖形開發(fā)、音頻處理、數(shù)據(jù)庫開發(fā)、網(wǎng)絡通信、開發(fā)實踐、小游戲制作。《網(wǎng)絡游戲編程教程》深入淺出、圖文并茂、講解詳細,每章有重點提示并有與知識點相配套的制作實例?!毒W(wǎng)絡游戲編程教程》附贈光盤內(nèi)容包括書中的程序代碼及各種程序開發(fā)工具,以方便讀者學習。
《網(wǎng)絡游戲編程教程》適用于網(wǎng)絡游戲開發(fā)人員及愛好者,可作為大專院校相關專業(yè)及社會培訓班教材和參考。
作者簡介:
惲如偉:南京師范大學教育游戲研究中心執(zhí)行主任、博士、副教授和研究生導師學術兼職:國際lEEE子委員會VirtualInstructorsPilotResearchGroup(VlPRG)委員、中國圖形圖像學會虛擬現(xiàn)實專委會委員、中國教育技術協(xié)會信息技術教育專委會教育游戲研究組專家主要從事網(wǎng)絡游戲、虛擬現(xiàn)實、動漫游戲人才培訓等研究工作。
三、宏編程鼠標壓槍教程
1、這里以logitech G鼠標為例,首先切換到自己品牌的鼠標自定義編程界面;
2、然后打開Lua腳本編輯器,如下圖所示:
3、接著在此處填寫自己需要的壓槍腳本代碼,如下圖所示:
4、最后代碼編程完成后保存,加載代碼即可,如下圖所示:
四、小游戲的C++代碼
/*一個火柴人游戲,親自驗證,可運行*/
/*在編譯時添加如下命令:-std=c++11,否則會編譯錯誤*/
#include <cstdio>
#include <cstdlib>
#include <Windows.h>
#include <thread>
#include <conio.h>
using namespace std;
const unsigned char CTRL_KEY = 0XE0;
const unsigned char LEFT = 0X4B;
const unsigned char RIGHT = 0X4D;
const unsigned char DOWN = 0X50;
const unsigned char UP = 0X48;
int men2[2] = {0,0};
int women2[2]={10,10};
int Game();
void gotoxy( int x, int y ) //光標移動到(x,y)位置
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle,pos);
}
int clean( int mm, int nn )
{
gotoxy ( mm, nn );
printf ( " " );
gotoxy ( mm,nn+1);
printf ( " " );
gotoxy ( mm,nn+2);
printf (" ");
}
int men( int x, int y )
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
gotoxy( x, y );
printf(" O");
gotoxy( x, y+1 );
printf("<H>");
gotoxy( x, y+2 );
printf("I I");
}
int women( int i, int j )
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
gotoxy( i+1,j );
printf(" O");
gotoxy( i+1,j+1 );
printf("<H>");
gotoxy( i,j+2 );
printf("/I I\\");
}
int m=10, n=10;
int x=0;int y=0;
int TorF()
{
if ( x == m && y == n ) return 1;
else return 0;
}
int womenmove()
{
int turn;
int YNbreak=0;
while( YNbreak == 0 )
{
YNbreaak = TorF();
turn=rand()%3;
clean( m, n );
if( m < x ) m++;
else m--;
if( m == x )
{
if( n < y ) n++;
else n--;
}
if ( m < 0 ) m = 0;
if ( m >= 75 ) m = 75;
if ( n < 0 ) n = 0;
if ( n >= 22 ) n = 22;
women( m,n );
women2[0]=m;
women2[1]=n;
Sleep(100);
}
system ( "cls" );
gotoxy ( 28, 10 );
printf ( "You died!!!\n" );
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_RED|FOREGROUND_BLUE);
system ( "pause" );
exit(0);
return 0;
}
int menmove()
{
system( "cls" );
while (1)
{
switch( getch())
{
case UP:y--;break;
case DOWN:y++;break;
case LEFT:x--;break;
case RIGHT:x++;break;
}
system( "cls" );
if ( x < 0 ) x = 0;
if ( x > 77 ) x = 77;
if ( y < 0 ) y = 0;
if ( y > 22 ) y = 22;
men( x, y );
men2[0] = x;
men2[1] = y;
}
}
int Game()
{
women( 10, 10 );
men( 0, 0 );
int t = 0;
thread qq( womenmove );
menmove();
qq.join();
return 0;
}
int main()
{
system( "mode con cols=80 lines=25" );
printf ( "游戲開始后,隨機按下一個鍵,喚醒你的藍色小人.如果你被紅色的老女人碰到了,那么你就死了\n" );
printf ( "方向鍵操控小人\n" );
system ( "pause" );
system ( "cls" );
Game();
return 0;
}
/*留下您的贊再拿走,謝謝!*/
以上就是關于游戲代碼編程教學相關問題的回答。希望能幫到你,如有更多相關問題,您也可以聯(lián)系我們的客服進行咨詢,客服也會為您講解更多精彩的知識和內(nèi)容。
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